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Three-dimensional Computer Vision

RRP $456.99

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This monograph by one of the world's leading vision researchers provides a thorough, mathematically rigorous exposition of a broad and vital area in computer vision: the problems and techniques related to three-dimensional (stereo) vision and motion. The emphasis is on using geometry to solve problems in stereo and motion, with examples from navigation and object recognition. Faugeras takes up such important problems in computer vision as projective geometry, camera calibration, edge detection, stereo vision (with many examples on real images), different kinds of representations and transformations (especially 3-D rotations), uncertainty and methods of addressing it, and object representation and recognition. His theoretical account is illustrated with the results of actual working programs. "Three-Dimensional Computer Vision "proposes solutions to problems arising from a specific robotics scenario in which a system must perceive and act. Moving about an unknown environment, the system has to avoid static and mobile obstacles, build models of objects and places in order to be able to recognize and locate them, and characterize its own motion and that of moving objects, by providing descriptions of the corresponding three-dimensional motions. The ideas generated, however, can be used indifferent settings, resulting in a general book on computer vision that reveals the fascinating relationship of three-dimensional geometry and the imaging process. Olivier Faugeras is Research Director of the Computer Vision and Robotics Laboratory at INRIA Sophia-Antipolis and a Professor of Applied Mathematics at the Ecole Polytechnique in Paris.


How To Build A Computer Made Easy

RRP $20.99

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Building a computer is much easier than most people realise. The components are relatively inexpensive, easily available and the actual assembly requires only screwdrivers, small spanners and a pair of pliers. This book will enable you to assemble your own PC with the minimum of problems.


A Math Journey Through Computer Games

RRP $19.95

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Fun pictograms and infographics about computer games make learning about math topics such as ratios, speed, distance, time, volume, percentages, and equations easy and fun. In this book, readers are presented with several computer game scenarios and must use their mathematical skills to solve equations to up their scores. Math puzzles and exercises help children build confidence in their math skills.


How To Build A Dating Service Business (special Edition)

RRP $18.99

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In clear, easy-to-grasp language, the author covers many of the topics that you will need to know in order to launch and run a successful business venture.


Computer Presentation Of Data In Science

RRP $601.99

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Books about printing written for printers or would-be printers go back over 300 years. The earliest of them were almost exclusively concerned with books; this century, however, there has been more emphasis on other kinds of documents, and particularly their design. But no shift in document production has been more sudden than the one that has happened most recently. ConSequently, the last five years have witnessed a substantial movement away from books written for professionals to ones whose aim is to help would-be authors produce their own documents. The opportunities for authors to do this have been opened up by the advent of desktop publishing (a term coined as recently as 1984). As most exponents of desktop publishing have come to realise, the term is something of a misnomer because the provision of facilities that allow authors to produce their own material for publishing is not quite the same thing as publish­ ing. Nevertheless, it has been useful in focussing attention on author-produced documents, and what might be described as the democratisation of document production. This book is different from others in the field. Its target audience is the busy scientist engaged in teaching or research who uses computers in the ordinary course of work. The world of scientific publishing is rapidly moving towards the day when journals will expect contributions from authors on disc, or even by direct transfer of data from the author's computer to the output device of an editor via telephone and satellite.



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Computer Repair Microsoft DIY Computer Build Computer
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Mobile Computer Technicians Books

Computer Repair Microsoft DIY Computer Build Computer
Repair Computer Computer Memory Fix Computer Computer Virus

Mobile Computer Technicians





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